using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;

[AddComponentMenu("GK/Sequencer/gkSequencerTrack")]
[RequireComponent(typeof(gkSequencerTrackEditorView))]
/// \class  gkSequencerTrack
/// \brief 	The action track
public class gkSequencerTrack : MonoBehaviour
{	
	/// \brief  Add a new action
	public void AddAction(string a_rActionTypeName)
	{
		gkComponentBuilder.Build(a_rActionTypeName, "Action", gameObject);
	}
}